Córdoba, Argentina · Available worldwide

Gaston
Clark

3D Generalist crafting stylized props & toon-style environments for games.

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StylizedPropsEnvironmentsHand-paintedUnity-readyToonPBRStylizedPropsEnvironmentsHand-paintedUnity-readyToonPBR

01 · Selected Work

Recent Projects

Full archive on ArtStation ↗

02 · About

Pipeline-aware. Style-first.

I'm a 3D Generalist specialized in stylized and toon-style asset production for games — props, environments, and the full pipeline from concept to Unity-ready implementation.

I bring artistic judgment and technical efficiency to production workflows, with a foundation in digital illustration that supports cohesive visual development.

Experience

4y

at Ravegan Studio

Full

asset pipeline

03 · Toolkit

Skills & Tools

01

3D Modeling

  • Blender
  • 3D-Coat
  • Low-poly · Hard Surface
  • Retopology · UV · Baking

02

Texturing

  • Substance Painter
  • 3D-Coat
  • Stylized · Hand-painted · Toon
  • PBR workflows

03

2D & Visual Dev

  • Photoshop
  • Procreate
  • Concept Art · Sketching
  • Frame-by-frame VFX

04

Game Production

  • Unity-ready assets
  • Real-time optimization
  • Engine integration
  • 2.5D animation

05 · FAQ

Quick answers for recruiters

Who is Gaston Clark?

A 3D Generalist and Stylized Asset Artist based in Córdoba, Argentina, with 4 years of professional experience producing props, environments and full-pipeline 3D assets for PC and mobile games. Most recently at Ravegan (Jul 2022 – Feb 2026), a game development & outsourcing studio.

What does Gaston specialize in?

Stylized and toon-style production: stylized props, environment modeling, hand-painted and toon textures, low-poly and hard-surface modeling, retopology, UV unwrapping, baking, PBR workflows, and 2.5D animation / frame-by-frame VFX for isometric games.

Is Gaston available for hire in 2026?

Yes — available immediately for full-time, contract, or freelance roles. Open to remote worldwide or relocation. Strong fit for stylized, casual, mobile, indie or cozy game projects.

What software and tools does Gaston use?

Blender and 3D-Coat for modeling, Substance Painter and 3D-Coat for texturing, Photoshop and Procreate for 2D / concept, and Unity for engine integration. Delivers Unity-ready assets optimized for real-time rendering.

Where can recruiters see the portfolio?

Full archive on ArtStation (racnasart). Curated work on this site and a downloadable resume PDF.

What languages does Gaston speak?

Spanish (native) and English (intermediate B1 — strong reading/writing, basic professional communication).

04 · Contact

Got a stylized
project in mind?